![]() However, in reality, there are certain mechanics which hinder the use of the talent: On paper, Dual Striking appears to be all benefit for little drawback for Warriors (since Warriors cannot backstab like Rogues do), and thus losing out on critical hits seems to not matter much, especially with +crit chance gear being rather scarce. Daggers) are preferred to maximize On-hit damage effects. They also better fit the role of a secondary tank during encounters. Bosses, due to the fact that they require zero stamina expenditure to deal massive amounts of damage once all sustained abilities are active. They are typically better suited against longer fights - i.e. The use of weapons with higher base damage is preferred.Īn Auto-Attack Dual-Wielding Warrior leverages Momentum (and Precise Striking, to get around the attack speed bug), and On-Hit damage effects in order to boost sustained damage instead of burst-potential. Their Area-of-Effect talents also make this better suited against large crowds. They are better suited for short fights (which most encounters probably are), where having higher burst damage is an advantage. Both paths provide their own advantages and disadvantages, and preference for one or the other boils down to personal taste.Ī Talent-focused Dual-Wielding warrior emphasizes the liberal use of talents during combat in order to swing the tide of battle in their favor. ![]() Optimizing Dual-Wielding Warrior performance follows one of 2 distinct philosophies: A talent-focused philosophy, and an auto-attack-based philosophy. Warriors Dragon Age: Origins - General Principles ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |